
It is a card game.
It was created by Manuel Loureiro and it was tested in school with his students.
It came from other card games like Saboteur, UNO and also the very structure of HTML that fits perfectly into the concept of this game
When he/she is penalized during the game.
The Curse is a card game. Online, there is a website available for purchasing the game, consulting the rankings and rules, and also to claim points.
Because that is not the objective of the game.
By purchasing it on the website.
The prices are available on the website.
You must purchase the game or wait for someone to invite you to play.
Here, on the website.
An algorithm controls the number of games played and the amount of players per game, among other behavioural factors.
Definitely. It cannot be manipulated.
Because the algorithm controls the ranking.
You can acquire points in various ways: When you register for the first time, when you refer a friend to the game and they register using your link, and when you beat your friends in a game. If you film the unboxing or a review and share it on the website, you can also be awarded points.
When you play and lose.
There will be awards on a trimestral basis for the top ranked players
The game requires a minimum of 3 players up to a maximum of 7.
So that during the game, everyone knows that a player is cursed. This is the only card they will be able to play.
No, you only play if you wish. Each player has their own strategy and the others must respect it.
It is so the player knows whether or not they can play the card, and it is called functional dependency.
Absolutely, but without this information the game would be more difficult to play.
Yes. There will be a PRO version, without the functional dependency shown on each card.
This is the code of the card, which allows you to control your game. If you are missing any card, you can request a new one here on the website.
You can consult the price of each card on the website.
No, the game was created to be sold online.
This number represents the points of each card.
The points of each card are calculated based on their dependency on other cards.
On the website, in the points menu, search for the username or number of the player who lost and ask them for the points. If they agree, you will receive the points.
Suppose that someone asks you for points that you do not owe? You can agree or not accept their request.
You can ask for support from the other players who participated in the game, and together notify the Curse of HTML, who will resolve the problem.